Dec 13, 2018  
2017-2018 Undergraduate Bulletin 
    
2017-2018 Undergraduate Bulletin [ARCHIVED BULLETIN]

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CSC 172 - Introduction to Real-time Rendering

Semester Hours: 3
Periodically
This course focuses on real-time rendering algorithms and methods for creating realistic 3D graphics used in computer games and in advanced computer graphics applications. Topics include modeling and rendering, lighting and texturing, physics-based and behavior-based animation, animation of articulated objects, photorealistic rendering, scene management, level of detail management, terrain generation, collision detection, and collision processing. There is a strong emphasis on programming in this course.

Prerequisite(s)/Course Notes:
CSC 171A  or permission of instructor. May not be taken on a Pass/D+/D/Fail basis. No liberal arts credit. (Formerly, CSC 145G, Real-time Rendering for Gaming).


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