Mar 28, 2024  
2017-2018 Undergraduate Bulletin 
    
2017-2018 Undergraduate Bulletin [ARCHIVED BULLETIN]

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CSC 160 - Fundamentals of Game Development

Semester Hours: 3
Periodically
The course covers the basics of game development using existing 2-D and 3-D game engines and game development environments. Students will gain understanding of topics such as textures, shaders, lighting, object development, game logic design, game physics, scripting, rendering/lighting glass materials, animation and collision. The course serves as an introduction to fundamental concepts in video game development. It is a project-oriented course for sophomore level students.

Prerequisite(s)/Course Notes:
CSC 006  or 016 , or permission of the instructor. May not be taken on a Pass/D+/D/Fail basis. (Formerly CSC 145G, Introduction to Game Development.) Credit given for this course or CSC 145G, not both.





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